Tutorial: Digital Inking

Hey folks – here’s a quick post before the holidays, filled with a series of videos and instructions on different digital inking techniques. Watch and learn! Click here to continue…

Hey folks – here’s a quick post before the holidays, filled with a series of videos and instructions on different digital inking techniques. Watch and learn! Click here to continue…
If you trace back the history of inking in comics, its sole purpose was to enhance the initial drawn lines by the penciller so they would reproduce properly when printed. Now, inking is an art form in itself – much more than simply tracing a penciller’s work. Inkers are required to take drawn panels and make them come to life with the use of dynamic lighting, depth with linework and shading, and add texture which may be lacking in the pencils. This important facet of comics is often overlooked and taken for granted.
The best inkers have the ability to determine how to make the important elements on the page ‘pop‘ and improve the linework. Inkers determine light sources, create convincing contrasts with shadow and light, and help separate visual planes to create a sense of depth. Without this step, comics may appear flat and lifeless – the right combination of ink can change the atmosphere of the story. Here are some examples of inked panels:


With the dark contrast areas in this Batman-Spiderman pinup, you can see the musculature and definition of both heroes, the folds and dynamic shape Batman’s cape takes on, and the rugged texture of the rooftops. The silhouettes of the city skyline also add to the dramatic nature of this panel. You wouldn’t achieve the same effect with pencils alone – therefore, inking serves as a key tool in developing scenes and defining shapes in your artwork. Even though they have been clearly laid out within the pencils, the ink gives the image a deeper, moodier appearance.
In order to be a successful inker, you must have a good working relationship with your penciller – as you are drawing overtop of their work and their vision. Make sure you’re on the same page (pardon the pun) when you’re working on a project together. There have been many documented occasions where a penciller will refuse to work with an inker over ruined work.
Secondly, make sure you know how to draw comics just as well as your penciller – if not, better. Understanding the physics and properties of light and shadow, anatomy and mastering the techniques of brush + ink, marker rendering, or pen work is abslutely vital in becoming a successful inker. You may also be called upon to fill in for a penciller who is behind on his work – where you are filling in details, adding texture and in some cases drawing complete panels from roughed in sketches. Trying to maintain a consistent style with your penciller is extremely important.
Here’s a few techniques to improve your inking when you’re learning how to draw comics:
1) Variable Line Width
This is the method of establishing form and creating some depth in your work.

Objects in the foreground should have thicker, darker outlines than ones in the distance. Your natural inclination is to look at the boldest, darkest item on the panel – so if your most important element is in the foreground, make sure it is outlined and detailed better than something behind it. A thicker line creates the perception of heavier weight and fuller form, whereas a thinner line recedes into the background.
2) Determine Light Source
Take a few seconds and create a point of reference for your light source.

It could be a simple symbol or a dot on your page (in the margin) to indicate where your light will be coming from. This will help you figure out which portions of your inked work will be cast in shadow. Remember to be consistent with your shadow placement in your panel, and from panel to panel as well.
3) Adding Washes and Hatching
A wash is a thin, diluted application of ink which creates a grey tone in the background. By building layers of wash, you can create different levels of contrasting greys, which do not detract from the solid black linework put into place.

Some artists use cross hatching as a method of creating shadows. A loose hatch appears more like a grey tone when viewed from afar, and also adds texture to your drawn elements. The downside of cross hatching is a rougher appearance – this may not be suitable for some artwork (superhero comics especially – which rely on clean, solid form). As you learn to draw comics, you’ll develop a signature style over time. Make sure your style works for your penciler.
4) Scratches, Dabs, and Erasing
To create some textural effects in your inked work, you can use an ex-acto knife or a dried out pen nib to scratch away and some of your solid pools of black to create some interesting scratchy textures, stone, masonry or woodgrains.

Using a molded putty style eraser creates soft, leathery textures by picking up dabs of ink and leaving behind some grey spatters. If you apply the eraser and different points by dabbing, you will create a blotchy, blobby texture that is an interesting effect for backgrounds or softer elements in your work. The dab technique also works with washes as well – use a brush with some watered down ink, and try blotting on the panel at different stages of wetness/dryness. You will create some cool looking patterns.
Once you’ve rendered your panels in pencil, try out some of these inking techniques (most of these can all be applied to digital work as well). Experiment and develop an inking style that suits your pencil work. Will it be slick and clean like the major houses (Marvel, DC, Image) or feature loose, scratchy effects with more grit, found in indie comics? If you’re working with a partner, make sure your styles complement one another, but don’t be afraid to offer your input – inking is not just tracing! For more tips, check out this previous post on simple digital inking techniques.
This concludes our latest installment on how to draw comics – stay tuned for more tips from idrawdigital.
I haven’t given you a tutorial in a long time, so I felt it was high time to get on that and give you some tips from my own expertise. I draw a lot of comics, and I have a typical flat style when it comes to inking which makes it very easy to learn and adapt to your own work environment. I’m going to attempt to keep this tutorial as basic as possible for those who:
1) Have never digitally inked before
2) Don’t have the necessary software
3) Want to learn an easy workflow technique
So let’s get started.
The easiest way to get organized for inking is making sure you have your pencil roughs set up to your satisfaction. You can always go back and refine your forms while you’re inking, but its really difficult to redraw entire frames. So make sure that when you’re ready to ink, you’re happy with what you’re filling in. Generally I will start with a thumbnail sketch for my pencils, then move into a full size rough with very minimal detail. If you’re a beginner, you may want to add more details to your work to ensure consistency and have a solid guide when it comes time to inking your final work.
Here is a sample page from a webcomic I’m producing.

You’ll notice that it is VERY rough. I tend to work quickly for the sake of efficiency, so I’ll hammer out the details more at this inking stage rather than before. I may change my mind about a pose or facial angle etc (all MINOR details, remember). With enough practice, you’ll be able to do the same if you feel comfortable working like that.
In this sketch by comic illustrator Alex Ross, you can see the enormous amount of detail he has with his pencils. Generally, the pencils are then handed off to an inker who is given some instruction on fills and flourishes – you can see that Ross has filled in most of the blanks for his inker so that person can stay within the confines of what Ross has imagined the final piece will look like with the inks.

You can see there’s little room for interpretation on the inker’s part. I don’t work that way since I’m a one-man-army so I can take those liberties for now. Chances are, you’re in the same position. So here’s the next step!
Scan your linework (if you did it manually like a majority of people) and save it at a relatively high dpi setting (300-600 at full size). If you’re doing a traditional comic page which is roughly 6.75 inches wide by 10.25 long (including artwork that bleeds off the page), and you are not working at that size when you do your pencils, you will want to scan at a higher resolution to ensure your details remain nice and sharp. Scan your artwork as a greyscale photo in order to keep all the subtle tones intact – some scanners scan B+W based on bright white and dark black so your greys tend to disappear.
Personally, I do everything digitally so I will open up my program of choice for artwork (generally Photoshop or Illustrator) and set all my canvas settings ahead of time. This tutorial is based off a 6×9 format.
Now that you’ve completed the prep portion of your artwork, I recommend you set up your working file with the following layers. Photoshop, Sketchbook, Gimp, etc all have layer options. If you’re using a program that does not, I’d suggest finding one that does, as it makes the process of inking much easier.
Here’s the set up:

The first layer should be your canvas/pencil layer. Since I drew my comics digitally on the same file, I had a separate layer specifically for pencils. If you scanned your work and placed it into your new file, you can use that as your base layer. It would be a good idea to reduce the opacity of that layer so your pencil work doesn’t appear as dark (for tracing purposes.) The reason for the additional layer below is to have a solid white color below the transparent pencil layer.The top layer is your working layer – that is labelled ‘ink’ and you will be placing your solid blacks here.

There’s no right or wrong way to ink your drawn work. Some people prefer using a calligraphic brush for varied line weights (it looks like a ( / ) in your brushes palette most of the time) while others prefer a round brush with custom brush settings applied. Each program has a variety of different features that allow the pressure control/sensitivity or the brush shape you want to use for your inking. In this tutorial, we are going to use simple round default brushes because my style is relatively flat and clinical.
To begin, select a thick/large brush to create your main outline work. In the example above, you can see the outline of a character’s head with a thick round brush. I did not outline the hair – instead I chose to use the flat filled shape act as its own border since it is dense enough for the definition I want. In this example, I used a Round 7 pixel brush for the outline.

Complete the outline and make whatever necessary alterations to the pencil work as you see fit (within reason.) In this case, I didn’t like the proportions of my sketched figure so I fixed it during the ink phase (most of the time you would have done this already). Fill in your solid shadow areas with black – there’s two ways you can do this: make a selection around the area you wish to fill (using a lasso tool or a point/pen selection tool) and use your fill tool to fill the area with a solid black. Alternatively, you could use brushes and fill it in by hand. It all depends on your comfort level when it comes to efficiency. Find out what works best for you.
Next, select a smaller brush to fill in the details from your pencil work. Generally, I will use a brush that is approximately half the size of my outline brush for varied line type – here’s an example of it in action below:

Note the thinner line weight in the details. You could use a different brush for additional line weight variation WITHIN your thick outline for additional depth and contrast. But again, thats up to you and the style you want to achieve.

Continue filling in the details with the smaller brush. Feel free to use more brush styles and shapes as you like, and other ink/shading techniques like cross-hatching. This example uses fills and outlines (since the rendered product is in tones of grey.)

Eventually your page will begin to fill out with dynamic contrasts and begin to have a life of its own. Here’s a half finished product from the other day. Typically, I take a few hours to do a page since I do revisions on the fly. If you have a tighter pencil sketch, it may take less time (or more time depending on the complexity of the detail.)
A few other things to note – I rarely use my Wacom/pen tablet for inking, since my line weight is even throughout. I will use the mouse + Shift Clicking in order to get the “connected line” between the gap from the points I’ve placed on the canvas. This gives me more precise control over the direction of the line. It is definitely not very organic, and essentially eliminates the pressure options that you have with a digital pen. You may want to have that variable line width and prefer the use of the pen for control. I suggest you use whatever works best for your style. In this tutorial, the figures are flat and 2D cel like, since that is the effect I prefer for this comic.
Experiment. Find your style and learn from others. I hope this tutorial gives you some insight on how to digitally ink your pencil work and gets you on the path to creating comic books or webcomics of your own. The next tutorial focuses on coloring your comics after you’ve completed your inking.
Good luck!