idrawdigital – Tutorials for Drawing Digital Comics



Tutorial: Digital Watercolor Painting Techniques


For those of you looking to build up your skills with some traditional watercolor painting in a digital setting, here’s a number of tutorials you can check out. Maybe you’re looking to try out something different, or maybe you’re looking to spice up some background work – either way, be sure to thank some of the artists for their tips – these folks have been providing the net with invaluable resources! Click here to continue…

Posted by on March 15th, 2011 4 Comments

DOWNLOAD: Screentones


For those of you interested in the old school traditional printing techniques used for shading, idrawdigital has compiled a set of links containing a variety of screentones and halftones for your comics. Click here to continue…

Posted by on March 3rd, 2010 3 Comments

Tutorial: More Backgrounds


In this previous post about drawing backgrounds, I wrote about their importance and how to apply them to your comics in order to add further detail to your stories. Without some kind of defining background (whether its a colour, abstract linework, or a beautifully rendered scene) your foreground characters will just appear like they are floating in dead space with no purpose. This quick tutorial will give you a few more advanced techniques for backgrounds, and how to keep a nice big library for use at a moments notice.

Establish your Settings

If your comic is set in the city, amass a folder filled with reference shots in the city. Skylines, high and low angle views, rooftops, sidewalks, interesting buildings, street scenes, traffic, etc. The more reference photos you have, the better. If your comic is set in the wilderness, you’ll want trees, mountains, lakes, rivers and all sorts of natural vegetation. Separate these files into folders based on location.

Folder

Make a Composite Image

You may find yourself seaming two or three photos together in order to get the right look for your scene. Using photo editing software like Photoshop allows you to alter your images in order to create the basic background you are looking for. Here’s some basic tips on how to do this:

seam

Using the transform tools to warp, skew and twist your photos to fit can save you a lot of time trying to figure out what the structures would look like on an angle. Save time and use photo reference where necessary.

Render your Image

Once you’ve set up your photo reference, merge your layers together.

merge

Reduce the opacity of that layer to 40-50% so you can see what you are drawing over.

opacity

Your work area should be somewhat transparent.

lighter

Now, proceed to trace out your background on a separate layer. Use a variety of different brushes for increasing line weight and creating depth.

brush

I prefer to use a bright colour such as a lime green or a bright red. This shows me where I have traced – using flat black can lead to some problems if the photo below has a lot of dark patches (like the night scene in this example.)

trace

Once your background has been traced out, use the black and white filter to convert your colored line to black.

b+w

The Black and White adjustment has a number of options to convert the color on your layer to black and white – choose ‘Maximum Black‘ in the settings.

maxblack

Adjust the sliders in the dialog box until you have found a dark black that does not lose any of its edge fidelity (gets jagged or too blurry) and click OK. You have converted your background line art into solid black.

Creating the Library

With all of these background files for use in specific situations, you will have an easier time keeping a consistent look to your setting, as well as saving time. I most of your story takes place in a certain area, reusing and modifying the line work is much easier than redrawing it all by hand. This helpful set of shortcuts will make you comics process way more efficient.

Tune in next time for another how to draw comics tutorial from idrawdigital. Check back through some of the previous articles for tips on color, inking and pencils.

Posted by on November 30th, 2009 2 Comments

Tutorial: Drawing Backgrounds


city_large

You’ve seen them a million times, and in many circumstances, they have helped create that perfect touch to the setting within the comics you’re reading. Backgrounds seldom receive much attention, but are vital part of adding depth and mood to your comics. Here’s a few pointers on how to develop the right backgrounds and make your comics more realistic.

Seek Out Reference Material

I can’t stress this enough when you’re trying to develop a scene, use as much reference pictures as you can. Build the scene in your head and in roughs before you commit to putting it on paper. Some of the best reference pictures come from stock photography sites – they’re free to browse, and you can often save low-resolution ‘comp’ photos for your photo library. Here are a number of stock photo resources I’ve used for building backgrounds.

Getty Images
Fotolia
istockphoto

You can also rummage through Google’s image search option as well. The results aren’t always the greatest – but sometimes you can come up with user-based pics that can fit the bill better than a stock resource. Remember, don’t try to take these photos and repost them as your own – that isn’t cool – nor is it legal!

Draw Rough Sketches and Establish Perspective

Is the frame a birds-eye view or a street-level view? Do you require one, two or 3 point perspective to get your idea across? Where are your characters standing? Is this an establishing shot? Do details matter? Is the focus on the foreground or the background?

These are all questions you should be asking yourself prior to working out your composition. Having these all answered will make background drawings very easy. Sometimes, all it takes is a mere blend of colour or simple linework to get your point across. Other times, you need to have immense detail in order to build the mood or add depth to the story.

background-rough

Establish where your horizon line is, and your focal points. From there, build your images according to the focal points – remember that the horizontal lines lead towards the focal points, and create a sense of depth. Practice this with photographs – determine where the focal points are, where the horizon line is, and how the lines in structures and objects all lead to the focal points to create depth.

hulsey

Kevin Hulsey has a great primer on perspective drawing here.

Simplified, or extremely detailed… the choice is yours – and its dependent on what mood you’re trying to evoke. The important part is to plan it out first.

It’s all in the details…

As mentioned before – perhaps your comic relies on a lot of details in the backgrounds to increase realism, or it is important to advancing your story – or maybe you don’t require as much emphasis on details, and simply use backgrounds to give the viewer a hint of the setting, and allow them the imagination to fill in the blanks on their own. Depending on your style or inclination, background detail is important.

backgrounds-detailed

Every leaf, every lily pad, and every blade of grass has its purpose. Its a visual stimulus and the way to establish an exact location and a moment in time.

background-rough2

Fantasy art often relies on intricate backgrounds in order to visually demonstrate the differences between the ‘fantasy land’ and the land we are accustomed to seeing. This detail is necessary to help immerse the viewer into the world that the artist has envisioned.

kapow

In these two frames from Kapow Express by Xia Taptara of idrawgirls fame, you can see the simplicity of the backgrounds. Its the interior of a noodle house – with some characters milling about in the background – but as you can see, its merely some blends of soft tones and some hazy silhouettes behind the main character. The emphasis is all up front, yet the feeling of being in a dark, seedy environment is achieved.

The Final Rendering After your Composition

captainamerica

With colour and inks, your background can take a new life of its own and set a dramatic stage for your story – in this pin-up of Captain America – the rooftops are clearly rendered and the details of the buildings are quite intricate – window panes with reflections, dilapidated planks on the wooden water towers, concrete bricks with mortar in the spaces – these elements all add to the overall piece and visually guide the viewer along. With colour and ink work, the background comes alive and enhances the mood – even though its a subtle, drab and dreary shade of grey/blue… We can sense that is probably dusk or close to a night-time hour. We know we’re in a big city (possibly New York) and there is a general feeling of foreboding and mystery. The viewer receives all this information from looking at ONE panel with no descriptive text. Just a super hero hopping across a series of rooftops.

The background is what completes the story here.

captainamerica2

In stark comparison, here is Captain America again, running towards the viewer with a look of urgency on his face. If you look at the image overall, it is quite powerful – there is a feeling of strength and intensity. This is due to the emanating action lines and a red wash tone applied to the background. Simple, yet extremely effective at building a mood.

Now if you eliminated both of those backgrounds, all you would have is Captain America running towards you – but add in those backgrounds and their subtleties, and there are two totally different moods achieved. Backgrounds are absolutely essential in trying to build momentum in a story, or establish location, feeling and general ambiance.

Think carefully as you are plotting your comic – make sure you pay attention to the importance of a solid background image or color/linework. It can make or break your overall presentation.



Posted by on November 5th, 2009 1 Comment