How to Meet Schedules and Deadlines for Comics
I’ve been asked on numerous occasions what the best method is for keeping an organized schedule and remaining committed to producing and releasing comics in a timely fashion. You have all heard the common reasons as to why things go off schedule – now its time to understand the method on how to make a successful schedule and how to stick to it.

Before we begin, you will need to take your personal schedule into consideration – if this is NOT your full-time line of work, it will be much easier to manage. But for many of you, this is a starting point or a hobby, and often you will find your ‘free-time’ taken up by things you may consider more important. The key to making this work is to remain focused and committed – if you are finding that you have too many other personal obligations, perhaps the comic book schedule is not right for you.
For those willing to dedicate the time, here are a number of methods that will keep you on track and in a routine of regular updates, with ample time for life and its other time consuming pursuits.
Step 1: Create a Spreadsheet for Tracking Purposes
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In order to determine how much time you really put into producing your comics, you will need to make a personal log that tallies the number of hours spent. This tracking summary of your work will show you where your time is spent, and allow you to analyze which parts of the day you are most productive, and how to improve upon the times when you are NOT productive at all.
Take into account the amount of time used doing the following:
Writing (if you also write your comics)
Producing (this includes pencils, inking, coloring, typesetting, etc)
Research (any time spent looking up research material)
Administrative (any work related tasks that do not involve actual production or writing – e-mails/phone calls/meetings)
Down-Time (this includes all interruptions during your dedicated work time)
From this list, you will be able to determine what is taking up your valuable time if you are unable to make deadlines – perhaps you are working too hard on administrative tasks, or are spending too much time goofing off on the internet. By tracking your hours (honestly) you will make better use of your time when the facts and figures are laid out in front of you. Your production depends on it.
Step 2: Create a Monthly Schedule

Once you have created your time-sheet, now you have to decide how you are going to break out your production cycle. Given that the average issue is approximately 20-22 pages in length, and you need time to plan/lay out each page, then pencil/ink/colour/typeset, you will have to organize your time accordingly. You do not want to over-exert yourself and risk burn-out, nor do you want to give yourself TOO MUCH time to procrastinate. Find the optimal working environment, and plan around that. Most artists have a month to crank out an issue – create a schedule that works around your life. Here’s an example schedule using a full month:
Week One
Day 1 – Review Script & Gather Reference
Day 2 – Layout pages 1-5 (thumbnails and rough layouts)
Day 3 – Layout pages 6-10
Day 4 – On Call (use this day if you haven’t completed your work from the previous 3 days, otherwise, it is a day off)
Day 5 - OFF
Day 6 – Layout pages 11-13, Pencil / Ink pages 1-2
Day 7 – Layout Pages 13-15, Pencil / Ink pages 3-4
Week Two:
Day 8 – Layout Pages 16-18, Pencil / Ink pages 5-6
Day 9 – On Call
Day 10 – OFF
Day 11 – Layout Pages 19-22, Pencil / Ink pages 7-8
Day 12 – Ink Pages 9-10 / Color pages 1-2
Day 13 – Ink Pages 11-12 / Color Pages 3-4
Day 14 – On Call
Week Three:
Day 15 – OFF
Day 16 – Ink Pages 13-14 / Color Pages 5-6
Day 17 – Ink Pages 15-16 / Color Pages 7-8
Day 18 – Ink Pages 17-18 / Color Pages 9-10
Day 19 – On Call
Day 20 – OFF
Day 21 – Ink Pages 19-20 / Color Pages 11-12
Week Four:
Day 22 – Ink Pages 21-22 / Color Pages 13-14
Day 23 – Color Pages 15-19
Day 24 – On Call
Day 25 – OFF
Day 26 – Color Pages 20-22
Day 27 – Review and Refine (last minute edits)
Day 28 – Package Pages
Day 29 – On Call
Day 30 – OFF
Now this works if you’re committed to an issue per month schedule. If you are producing a web-comic or a weekly, this schedule won’t exactly work for you. This is the 30 day cycle you could follow if you had a webcomic you were trying to update weekly.
Week One:
Day 1 – Review Script, Gather Reference, Layout Page
Day 2 – Ink & Color Page
Day 3 – Review & Refine, Publish Page
Day 4 – On Call
Day 5 – OFF
Day 6 – Review Script, Gather Reference, Layout Page
Day 7 – Ink & Color Page
Week Two:
Day 8 – Review & Refine, Publish Page
Day 9 – On Call
Day 10 – OFF
Day 11 – Review Script, Gather Reference, Layout Page
Day 12 – Ink & Color Page
Day 13 – Review & Refine, Publish Page
Day 14 – On Call
… and you see the pattern emerging. One day to review script, plan and layout, one day to ink and color, and one day to refine, followed by a floating spare day and a full off day. This will earn you one update a week, and in some cases, two. For webcomic artists and daily comic producers, this is a manageable timeline if you’re dedicated to just your comic. You could push for a 4 day cycle which eliminates the ‘on call’ day and pushes you straight into the next update. This only allows you one full day off from production, where the standard cycle allows you 2 – one flexible day and one mandatory day. You will have to find the schedule that is the best for you.

Step 3: Setting Deadlines and Keeping Them
Now that you have established a schedule, and you are tracking your hours, it is time to establish some firm deadlines for ensuring your comics are completed in a timely manner. You have already created a foundation for this through your schedule, but there may be some days where you can not physically produce (due to illness, vacation, unexpected occurrence). Your schedule may be completely useless at this point – unless you set an absolute deadline with a goal attached. Decide on a reasonable deadline date for achieving your goal (30 days is perfect) and aim to surpass or equal the goal every month.
When you have decided on a deadline date, it is time to decide on an attainable goal. For example, if you are a weekly creator who updates on a 5 day cycle – aim for 6 updates in your deadline time. When you attain your goal, count it as a point. Once you’ve accumulated 10 points, you have earned yourself a week’s vacation from your production cycle. This banked time can be used at anytime to ‘buy’ you some extra time in the event that you cannot do any work on your comic. It is similar to receiving vacation at work. These mental goals give you an added incentive to get your work done in a timely manner, and reward you for hard work later on.
If you find that you are not meeting your goals from month to month, lower the standards for the goal until you are producing at a comfortable level. Once you consistently surpass your goals with ease and time to spare, you can elevate your production and make loftier goals to achieve.
Conclusion:
To recap, in order to get yourself into a ‘work-ready’ mode, you need to be prepared and organized so you will always work at an optimal level. Spending time back-tracking or trying to play ‘catch-up’ will land you in some serious production troubles later on. Iron out your poor work schedules with something more concrete – follow them for an extended period of time until they become habit. Remember the guidelines – take account of your working time, create a schedule dependent on your comic style (monthly issue or weekly page/strip) and set a deadline with some achievable goals.
Following this workflow method will make you extremely productive, and your results plentiful.





Part One – Clean up your workspace. Seriously.
Tear it down

